Digital production technology is now at the forefront of all design and production techniques. 3D printing technology is widely available for domestic use, but there is little guidance for beginners on how to use it effectively and recognize the potential it presents. In 2012, 3D printing was demonstrated at a public festival on the island of Vlieland (NL). Fascinated by this technology and its potential, and with the encouragement of the Province of Fryslan, the initiators developed an EU-partnership to work with other countries to bring 3D-printer-thinkingand -making into schools. This produced a first set of lesson-plansusing 3D technologies in the subject curriculum for the age range 9-16and guidance for teachers. Significant interest arose in the province and across the partnership. Now, Lab Vlieland requires extensive trials and testing to produce better lesson plans and guidance for a widerage range. They aim to provide new significant professional resources to help teachers become competent and confident in 3D-printing-thinking and-making. This includes using 3D technologies, recognizing the potential for enhancing the curriculum and motivating pupils, and demonstrating how to integrate 3D-technology across the curriculum.
Source: Lab Vlieland (labvlieland.nl)
Example of strategy 1A:
Stimulate experiments with new technologies and new societal concepts
With so many new technologies emerging, creative industry actors can be facilitated to find new applications for these technologies.Particularly, we are thinking of technologies, which can be applied on a small-scale level, such as:
- 3D printing;
- Modernized production technologies aimed at textile fabrication and fashion;
- Bio-based materials, both from land and sea;
- Sustainable energy technologies;
- Digital design and game technology, etc.
Likewise, the creative industry can be invited and stimulated to take the lead in societal challenges on islands, like:
- Waste prevention, resources efficiency and circulareconomy;
- Turning plastic waste into valuable artifacts and art;
- Helping solve disputes between agriculture and nature with creative solutions, etc.